I spent the past week making more trees and variations of those and setting up more organized vegetation categories for optimization purposes. The scene averages 1,5-2,5k draw calls and I'm getting around 40fps on my aging PC. That is before using any vegetation sprites, which seem a bit buggy in the SDK version I'm using (3.4.5).
It seemed like a more fun finale to this little project would be a video rather than a few simple screenshots, so I started learning the track view so I could fly a camera through the whole scene. There's is a lot more to improve but since it was just meant as a test map I hit my target and I'm ready to move on to better things.
Mood music and sounds courtesy of Fredrik Westergren.
It seemed like a more fun finale to this little project would be a video rather than a few simple screenshots, so I started learning the track view so I could fly a camera through the whole scene. There's is a lot more to improve but since it was just meant as a test map I hit my target and I'm ready to move on to better things.
Mood music and sounds courtesy of Fredrik Westergren.