For cinematic purposes I've exaggerated the topography somewhat because I have some ideals when it comes to camera angles, but I don't want to drive that too far since the characteristics of Uppland is the expansive landscapes.
And yes, my poor rider is still mounted on his tired horse... Maybe he'll find hospitality down there.
Scandinavia is very colorful except maybe in wintertime, but then you might be surprised by some dancing northern lights, so I'm aiming not to make it gloomy by default. Unpredictable and dramatic weather will take care of that though.
The sea level was much higher than today since the landscape rose late after the last ice age. Back then people could travel by ship on waterways that are now barely noticeable in the landscape. I'll have these rivers run out into Mälaren in the south, so almost half the map ends naturally in the ocean.
Planning the map is a puzzle. I'm trying to fit in a couple important places between Uppsala in the south and Vendel in the north and I would like those to be in the same map which is 4x4km. I ended up going the miniature-route where the landscape in between landmarks is squashed into a 1/8 scale version. There will be hill forts and villages everywhere, but I think this compromise is kind to player patience and still gives enough space to feel expansive.
More to come, stay tuned!